![]() These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. ![]() This penalty is removed upon completion of an Enchantment on a Skirmisher's Sabre or Stalker's Blade.Here's Meddler's quick gameplay thoughts for November 30th, including thoughts on marksmen, gold/xp funneling, and more: ![]() "NEW EFFECT: If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. The way they dealt with funneling wasn't the right way, and I sure hope they realize this and change this around. Hecarim was already a WEAK champion comparing to a ton of junglers, and now he's even more useless, because an hecarim rushing the last enchant for his jungle item is also an hecarim with no damage. That debuff that was meant to counter funneling, actually completely destroyed my hecarim.īecause yes, I took the jungle item at start, ->boots,Sheen -> Tforce, finish boots, then 2nd item sterak and at 3rd I was finishing my jungler's item, and usually at that point I ganked a ton, got fed a lot and won 80% of my games.īut guess what, now I get almost no gold from ganking and pushing along my laners, or by pushing the wave to make the ennemy lose his wave. I went as high as diamond1 solely as Hecarim, and I made 3 smurf to diamond5 within 80 games.īut now, since the patch that added this, I've been having trouble winning games in low platinium, and I kept playing, and I kept losing, unable to carry my teams like I did before. I'm mainly an hecarim main, I always rushed Tforce straight to get a maximum of damage, and I gank,gank gank and gank again. This is actually something I noticed since they added the monster hunter thing to counter ''funneling''.
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